![]() Where Mega Man 9 worked to remind me of the games I grew up with, Mega Man 10 only reminds me of… Mega Man 9, and it’s a bit early to be nostalgic for 2008. Not only does Capcom have a track record of making less-than-stellar Mega Man games, but with Mega Man 10, they can’t rely on nostalgia either. It was easy to imagine that Mega Man 10 would join those four amongst my least favorite games in the series. Despite being generally well-made games, Mega Man 3, 4, 5, and 6 were all disappointments in their own ways. Problem is, I’ve been excited for Mega Man sequels before, and I’ve been burned more often than not. With that love rekindled, you’d think I’d be pretty damn excited for Mega Man 10. The design missteps of Mega Man 7 and and Mega Man 8 were erased from my mind, and my love of Mega Man was back in full force. Experiencing this style of game effectively made me feel like a kid again. The game’s graphics, music, and design choices were all straight out of the Mega Man 2 playbook, a playbook that hadn’t been used much in the past 20 years. When Mega Man 9 was released in 2008, the game freaked people out with its ability to emotionally transport thirty-something gamers back to the late 1980s. ![]()
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